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October 11, 2017 - 5:21pm

Photos: STEAM Day at Batavia Middle School

posted by Howard B. Owens in Batavia Middle School, schools, education, news, batavia.

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Photos and information submitted by Batavia City Schools:

As part of a school-wide STEAM (Science, Technology, Engineering, Art, Mathematics) Day, all students in Batavia Middle School rotated through three grade-specific learning stations to participate in a variety of interactive STEAM-based activities.

Fifth-graders, at one station, used a Bloxel application and kit to design and build their own video game settings and characters, then upload them for virtual gaming adventures. At another, they created useful items -- such as wallets, bookmarks and lanyards -- using nothing but decorative duct tape and their imaginations. At the third, they tried different size wheels on a robotic car to determine how wheel size changed the amount of time it takes to travel a given distance.

Sixth-graders played challenging coding games at one station. At another, as part of learning about simple machines, they worked in groups to build a catapult and test its launching capabilities by hurling an eraser down a measured track. After each shot, they returned to their building table to make adjustments that would improve their machine’s performance. At their third learning station, the students made paper jack-o-lanterns lit by a small bulb that was powered by a circuit they had completed.

Seventh-graders also created circuits using copper tape and a battery laid out on a piece of paper and used the power to light a small bulb that completed a picture they had drawn on the reverse side of the paper. At another station, they simulated the popular Escape Experiences exercise and solved puzzles to discover the necessary information for unlocking a mystery box. At a third, they used several different apps to drive and design programs for driving robotic sphero balls. 

Eighth-grade students had the opportunity to program a robotic space-rover so it would move around to pick up and capture objects. At another station, the classroom became a live computer game with scenarios and situations being announced, then students determining what their next move should be. At their third station, students learned how to create a flip book out of index cards -- a book with a series of pictures that depict gradual changes from one page to the next, so that when the pages are flicked rapidly, it looks like a moving picture. 

The kits for these learning adventures were provided through the Genesee Valley Educational Partnership Library Services, which also helped to plan and facilitate the Middle School’s STEAM Day.

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Contact: Howard Owens, publisher (howard (at) the batavian dot com); (585) 250-4118

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